S / 03 · UX & UI Design

Design that earns the next click.
Interface as part of the product.

Interface design with the same discipline as the agents we ship. Pixel-perfect, brand-aligned, motion-rich. Designed by the people who will sit in the PR review when it's built.

What we design

Six capabilities,
one working system.

Product UI, brand systems, design tokens, motion, design systems, and the handoff that holds them all together. Each one shipped in code, not just delivered as a file.

01D / 01

Product UI

The screens your users actually live in.

Dashboards, console UIs, operator surfaces, agent hubs. The dense, opinionated interfaces that decide whether your software feels considered or assembled. Designed with the same discipline as the engineering underneath.

02D / 02

Brand Systems

A visual language that holds up across every surface.

Logo, type stack, color, motion principles, voice. Not a mood board. A working system you can point a new designer or developer at and have them ship something that looks like you, the first time.

03D / 03

Design Tokens

The source of truth that ships to code.

Color, spacing, type, radius, motion. Defined once in Figma, exported as tokens, consumed directly by Tailwind, React Native, and downstream apps. The design system stops drifting because the design and the code read from the same file.

04D / 04

Motion & Interaction

Animation that earns its frame budget.

Framer Motion choreography for state changes, route transitions, and micro-interactions. No decorative animation, no easings you can feel hesitating. Motion that makes the product feel faster than it actually is.

05D / 05

Design Systems

Components that scale past the launch.

Atomic component libraries with accessibility baked in. WCAG AA minimum, keyboard navigation tested, semantic HTML, dark-mode native. The library a second designer can extend without breaking the first designer's intent.

06D / 06

Prototype-to-Production Handoff

The Figma file becomes the running app.

We don't throw mockups over the wall. The designer who drew the screen is in the PR review with the engineer who built it. Pixels match. Tokens match. Motion matches. The thing that ships looks like the thing that was designed.

How we work

Figma to code.
No roundtrips.

Most design engagements end with a Figma file and a prayer. Ours end with running code that matches the file because the file and the code were built against the same tokens by the same team.

The flow is one direction. Design happens in Figma. Tokens get exported. Components get built in React with Tailwind reading from those tokens. Motion gets defined in Framer Motion. The component goes to production. From that point on, the code is the source of truth, and Code Connect keeps Figma synced with what actually ships.

No Figma-to-Figma roundtrips. No three versions of the same screen disagreeing about padding. No designer pushing a token change that nobody implements for two sprints. Design system updates land in the codebase first, get reviewed in PR, and flow back into the Figma library when they merge.

The result is a design system that ages well. Six months in, the screens still look like the same product. The new engineer pulling a component gets the same one the designer drew. The token you renamed last week is renamed everywhere, not just in the files someone remembered to update.

The design that ships is the design we drew. That is the whole promise.

The stack

Tools that
respect the codebase.

Opinionated stack, picked because every piece talks to the next one without a translator. The same tools we ship in production for every YNDR build.

FigmaFigma VariablesFramer MotionTailwindNext.jsReact NativeRadixLucideStyle Dictionary
Questions buyers actually ask

What you're probably
wondering.

Q01

Do you design without building, or only when paired with a build?

Both. Most engagements pair design with a YNDR custom software build so the Figma file and the running app stay in lockstep. Standalone design engagements work too, on one condition: we get to talk to the engineers who will implement it. A design with no path to production is a deck, not a product.

Q02

What does pixel-perfect actually mean in practice?

The implemented screen matches the design at every breakpoint. Spacing comes from tokens, not eyeballed values. Type scale matches. Color matches because color is a token, not a hex pasted from memory. Motion eases match the Framer Motion definitions in the design file. Pixel-perfect is a process discipline, not a marketing word.

Q03

Why no Figma-to-Figma roundtrips?

Once a screen ships, the code is the source of truth, not the Figma file. Updates happen in the codebase first and flow back to Figma through Code Connect. This stops the drift where a screen has three versions, the prod one, the designer's working file, and the engineering ticket, none of which agree.

Q04

How does design fit with operational AI agents?

Every agent surfaces somewhere. An Agent Hub, a console, a notification, an approval queue. We design those surfaces with the same care as the agent's behavior, because the interface is where the agent earns or loses operator trust. Design and engineering ship together on the Agent Hub pattern we use across YNDR builds.

Q05

What's the minimum engagement?

A single product surface, end to end. Discovery, design, implementation, motion, handoff. Roughly two to four weeks depending on complexity. Smaller than that is touch-up work and you'll be happier with your existing team or a contractor.

Start a conversation

Bring the product.
We'll bring the design.

30 minutes. Walk us through a surface that should be better. We'll tell you what we'd change, what we'd leave alone, and whether YNDR is the right team to ship the redesign.

YNDR · UX & UI Design · Figma to production · chris@yndr.com